ONCHAIN EMPIREFINANCIAL STRATEGY GAME · TRON
● V6 PREVIEW MODE — Demo values only. No real wallet transaction is enabled on this preview.
EMPIRE ECONOMY · EMP TOKEN · WEEKLY WAR

BUILD. EXPAND.
CONQUER.

Build an empire with USDT, produce EMP every day, use EMP to develop your realm, trade it in the on-chain market, grow your population and fight for the weekly crown.

EMP
GENESIS 25
17 / 25
FOUNDING EMPIRES CLAIMED
500 USDT
CAPACITY150,000 EMP
BASE OUTPUT450 EMP/DAY
GENESIS SPEED+10%
FOUNDER POWER+10%
🪙
EMP MARKET PRICE0.0118 USDT
24H EMP VOLUME1,842,600 EMP
👑
TOTAL EMPIRES1,286
⚔️
WEEKLY BATTLE POOL2,680,000 EMP

CORE ECONOMY LOOP

V6 model
01CREATE100 USDT activates 30,000 EMP lifetime production capacity.
02PRODUCEReference production starts at 90 EMP/day per 100 USDT at 0.01 USDT/EMP; the market reference can adjust the daily EMP amount.
03DEVELOPSpend EMP on upgrades, levels and empire utility.
04TRADEBuy and sell EMP through the on-chain order market.
05CONQUERReach Empire level and compete in weekly battles.

PLATFORM ECONOMICS

Transparent on-chain rules
SourcePlatformSettlement
Empire Entry / Expansion5%USDT
Daily / Dynamic Earnings1%EMP
EMP Market Trades1%USDT
Spent EMP UtilityRecycledEcosystem Pool
MY EMPIRE

ROME EMPIRE

GENESIS #17 · FIRE · Season 32

KINGDOM · LV.3
EMPIRE SIZE300 USDT
MAX CAPACITY90,000 EMP
REMAINING67,420 EMP
CURRENT PRODUCTION324.9 EMP/DAY
EMPIRE POWER18,642 EP
ACTIVE POPULATION386

EMP PRODUCTION

Today
324.9 EMP
Reference base 270 @ 0.01 · market-adjusted base 228.8 @ 0.0118 · +42% boosts
22,580 produced90,000 max

DEVELOPMENT BUILDINGS

Spend EMP → upgrade
🏛 Academy LV.2+2.5% Production1,200 EMP
🏦 Trade Center LV.1Market Fee Perk800 EMP
🛡 War Hall LV.2+2% Battle Power1,600 EMP
🏰 Castle LV.3+750 EP2,400 EMP
🌐
INVITE CENTER

GROW YOUR EMPIRE

Your referral relationship is written on-chain when the invited wallet creates its Empire.

VALID DIRECTS36
TEAM POPULATION386
CURRENT LEVELKINGDOM
NEXT: EMPIRE50 DIRECT / 100 TEAM
CONNECT WALLET
TO GENERATE QR
HOW IT LOCKS

The QR code and link contain ?ref=YOUR_TRON_ADDRESS. The invited player sees your address before signing Create Empire. Once that transaction succeeds, the sponsor address is permanent and cannot be changed.

Your sponsorDemo: TExampleSponsor…

WHY INVITE?

On-chain benefits
⚡ Production SpeedFirst 20 valid directs: +1% each for public Empires; +1.25% each for Genesis founders.
👑 Level GrowthDirects + team population unlock Town, City State, Kingdom, Empire and Supreme Empire.
🪙 Empire TaxAvailable ecosystem liquidity can allocate 10% depth-1, 3% depth-2 and 1% depth-3 EMP rewards when descendants realize Production.

REFERRAL RELATIONSHIP

One-time and verifiable
01 · SHARESend your referral link or QR code.
02 · CONNECTYour friend opens the DApp and connects a TRON wallet.
03 · CONFIRMCreate Empire shows the inviter address before signing.
04 · LOCKThe signed createEmpire transaction stores sponsor permanently on-chain.

LEVEL PATH

Updated V1 thresholds
LevelValid DirectsTeam
Town510
City State1530
Kingdom3060
Empire50100
Supreme Empire1001,000
EMPIRE TOKEN

EMP

The circulation currency of Onchain Empire. Produce it, spend it, trade it, and use it to develop your realm.

FIXED TOTAL SUPPLY10,000,000,000 EMP
YOUR BALANCE8,642 EMP
REWARD REFERENCE0.0118 U
100U ADJUSTED BASE76.27 EMP/DAY

90 EMP/day is the reference rate at 0.01 U/EMP. If the smoothed market reference rises, fewer EMP are emitted per day; if it falls, more EMP are emitted, while the 30,000 EMP lifetime cap per 100 USDT remains unchanged.

EMP UTILITY

Real in-game demand
🏛 Building UpgradesImprove production and empire utility
👑 Level AdvancementUnlock Town / City State / Kingdom / Empire
⚔ War UtilityWar Hall, battle access and seasonal utility
🏰 Empire ExpansionHigher tiers require USDT + EMP utility cost
🛒 Player MarketFreely buy and sell through smart-contract escrow
EMP / USDT
0.0118
▲ +4.82% · 24H
24H HIGH0.0124
24H LOW0.0106
24H VOLUME1.84M EMP
MARKET FEE1%
PRICE0.0118 USDT
AMOUNT10,000 EMP
TOTAL118.00 USDT

SELL ORDERS

0.012418,200
0.01229,800
0.012024,600
0.011912,450

BUY ORDERS

0.011731,200
0.011517,600
0.011242,000
0.010926,400
SEASON 32 · BRACKET LOCKS SUNDAY 00:00 UTC

FIVE ELEMENTS EMPIRE WAR

See your opponent before battle begins. The bracket becomes public at lock time, followed by a 12-hour preview window before matches can advance.

01DAYS
11HOURS
42MIN
18SEC

FIVE ELEMENTS

Battle identities
METAL
🌿WOOD
💧WATER
🔥FIRE
⛰️EARTH

METAL → FIRE → WOOD → EARTH → WATER → METAL

WEEKLY POOL2.68M EMP
ELIGIBLE EMPIRES16

SEASON 32 · 16-EMPIRE BRACKET

Football-style knockout tree · tap a match to replay

ROUND OF 16

1🔥 ROME
16🌿 TITAN
💧 ATLANTIS
◆ IRONROOT
⛰️ GAIA
🔥 NOVA
🌿 ELDORIA
💧 AETHER

QUARTERFINAL

Winner M1
Winner M2
Winner M3
Winner M4

SEMIFINAL

QF Winner A
QF Winner B

FINAL

Finalist A
Finalist B
3rd Place A
3rd Place B

MY BATTLE REPLAY

Mini Kingdom tactical battle · infantry / archers / cavalry
🔥 ROME EMPIRE
18,642 BP · FIRE · GENESIS #17
VS
TITAN EMPIRE 🌿
16,204 BP · WOOD · SEED #16
METAL
WOOD
WATER
FIRE
EARTH
INFANTRY · FRONT LINE ARCHERS · REAR VOLLEY CAVALRY · FAST FLANK
ROME CAVALRY BREAKS THROUGH — GATE ASSAULT
ROME CASTLE
TITAN CASTLE
ROUND 4 / 5

BATTLE FEED

On-chain result → visual replay
DEPLOYBoth kingdoms form three distinct lines: infantry screens the front, archers hold the rear and cavalry waits on the flank.
ROUND 1FIRE element advantage activates against WOOD.
ROUND 2ROME infantry locks the center while FIRE archers launch two visible volleys; arrows land behind TITAN’s front line.
ROUND 3TITAN cavalry counter-charges from the lower flank, but ROME cavalry crosses faster and turns the side of the formation.
ROUND 4TITAN infantry formation breaks and scatters. ROME infantry advances while cavalry penetrates toward the castle gate.
RESULTROME reaches TITAN’s gate, plants its battle standard and advances to the Quarterfinal.
CHAMPION50%
RUNNER-UP30%
THIRD20%

GLOBAL EMPIRE RANKING

Season 32
1
ROME EMPIRE
FIRE · KINGDOM · GENESIS #17
28,642 EP🏆 2
2
GAIA
EARTH · KINGDOM
26,980 EP🏆 3
3
ATLANTIS
WATER · CITY STATE
24,810 EP🏆 1
4
TITAN
WOOD · CITY STATE
22,204 EP🥈 2
QUICK GUIDE

HOW TO PLAY ONCHAIN EMPIRE

Build an empire with USDT. Your empire produces EMP. Use EMP to develop, trade and compete.

1 · CREATE100 USDT activates 30,000 EMP production capacity.
2 · PRODUCE90 EMP/day is the reference rate at 0.01 U/EMP; market reference adjusts token quantity.
3 · DEVELOPSpend EMP on empire utility and upgrades.
4 · INVITEGrow population, production speed and Empire Power.
5 · TRADEBuy or sell EMP through the on-chain order market.
6 · CONQUERReach Empire level and enter the weekly war.

Important

30,000 EMP is a token production-capacity limit for a 100 USDT empire activation. It is not a guaranteed USDT return. EMP market price is determined by player orders and can rise or fall.

PREVIEW ACTION

Action

Copied