BUILD. EXPAND. CONQUER.
Use USDT to build your Empire, produce EMP, grow your network, trade on the on-chain market, upgrade your city and fight automatically in the Empire War.
EMPIRE LEVELS
Self base capacity is always your own Node Size × 300 EMP. Rank unlocks generations, speed, visuals and new systems.HOW V6.8 WORKS
Current locked Nile rules1 · CREATE
Public entry starts at 100 USDT. Genesis has 25 permanent slots, requires first creation ≥1,000U, and one Genesis per referral tree.
2 · PRODUCE
At 0.01 USDT/EMP, every 100U node starts at 90 EMP/day. Release speed adjusts inversely with Protected Reference, with no old 10%-300% cap.
3 · GROW
Team Performance records real network volume. Capacity rewards unlock by generation: 10% / 5% / 3% / 0.5% for Gen4-10.
4 · UPGRADE
Fill Upgrade Vault, satisfy directs and Team Performance, then upgrade manually. Vault returns to capacity and pre-upgrade remaining capacity gains +10%.
5 · WAR
Town+ automatically joins with 200 unclaimed EMP when eligible. Waiting Pool persists until 10+ teams. Test checks every 5 minutes.
6 · LIQUIDITY
USDT entry: 5% Developer / 20% Treasury / 75% Backstop. Market seller fee remains 0.5% Developer + 1% Backstop.
CREATE YOUR EMPIRE
V6.8 · Initial creation is USDT-onlyGenesis starts directly at Kingdom, gets Founder +10% speed immediately, and activates the other Genesis benefits after 3 valid directs + 1,500U Team Performance.
EMPIRE MARKET
TRADE EMP
Price-time priority · automatic matchingLIVE ORDER BOOK
Frozen tested matching engine · live V6.8 addresses · AUTO SYNCSELL ORDERS
BUY ORDERS
EMPIRE WAR
32 EMPIRES · 1 GLORIOUS VICTORY
Town+ empires enter automatically from produced-but-unclaimed EMP. No manual registration button is required. The persistent waiting pool starts a real on-chain tournament when enough eligible empires are ready.
INVITE ALLIES
Share your empire invite link or QR code. New players who create through your Empire Name are permanently bound to your referral tree on-chain.
YOUR INVITE LINK
Copy or share this URL directlyNETWORK SNAPSHOT
Live referral overviewTeam Performance counts real creation/expansion nominal USDT across the network. Generation Capacity is credited according to your unlocked rank depth.
ONCHAIN EMPIRE V6.8 RULEBOOK
This page summarizes the finalized Nile test rules: Genesis founder logic, rank upgrades, production capacity, WAR distribution, and the external resource hub prepared for future chain expansion.
V6.8 LOCKED RULES
Nile final test buildGenesis
25 slots. First creation ≥1,000U. One Genesis per referral tree. Starts at Kingdom. Founder +10% speed immediately; other Founder benefits activate at 3 valid directs +1,500U Team Performance.
Rank Upgrade
Town 3/1,500U/3,000 EMP Vault; City 5/3,000U/4,500; Kingdom 10/6,000U/7,500; Empire 15/10,000U/15,000; Supreme 20/30,000U/30,000; Eternal 25/100,000U/60,000.
Capacity
Self Base = real Node Size ×300. Team Generation reward uses nominal USDT: Gen1 10%, Gen2 5%, Gen3 3%, Gen4-10 0.5%. Deep pool is fixed 1% for Supreme/Eternal.
Upgrade Bonus
On upgrade, snapshot Remaining Capacity R, add +10% R, then return that rank’s Vault EMP into Lifetime Capacity. Vault is excluded from the same 10% snapshot.
WAR Pool
5% Developer / 10% Platform / 10% Active Genesis / 70% top three / 5% Carryover. Top-three split of total pool: 35% / 21% / 14%.
External Resources
Extension Hub is empty at launch. Kingdom+ only. Maximum external capacity: Kingdom 300k, Empire 500k, Supreme 1m, Eternal 2m. Future BNB/ETH/NFT/custom-chain resources can plug into modules.
Market
Price-time matching remains frozen. Seller fee 1.5% total: 0.5% Developer +1% Backstop. Protected Reference uses 25% new trade /75% prior reference with ±10% step limit on qualifying fills.
Backstop
0.003000 USDT net per EMP, limited by actual USDT reserve. Bought EMP returns directly to Core Ecosystem Pool.
USDT Entry
5% Developer /20% Treasury /75% Backstop. Treasury uses real Market BUY orders; it does not directly write the reference price.