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ONCHAIN EMPIREBUILD · EXPAND · CONQUER
V6.8 NILE TESTNET LIVEWaiting for TRON wallet…
A FULLY ON-CHAIN DECENTRALIZED EMPIRE GAME

BUILD. EXPAND. CONQUER.

Use USDT to build your Empire, produce EMP, grow your network, trade on the on-chain market, upgrade your city and fight automatically in the Empire War.

REAL OWNERSHIPOn-chain state
LIVE ECONOMYEMP / USDT
AUTOMATIC WARTown+
GENESIS 250 / 25
1,000U first creation · one per referral tree
EMP REFERENCE PRICE—
Protected Reference
MY TEAM TOTAL—
Your referral network
WAR WAITING POOL—
Min 10 Town+ teams
BACKSTOP BID—
Reserve-limited
BACKSTOP RESERVE—
USDT
MARKET DAY VOLUME—
EMP
NEXT WAR CHECK—
Test mode · 5 min

EMPIRE LEVELS

Self base capacity is always your own Node Size × 300 EMP. Rank unlocks generations, speed, visuals and new systems.

HOW V6.8 WORKS

Current locked Nile rules

1 · CREATE

Public entry starts at 100 USDT. Genesis has 25 permanent slots, requires first creation ≥1,000U, and one Genesis per referral tree.

2 · PRODUCE

At 0.01 USDT/EMP, every 100U node starts at 90 EMP/day. Release speed adjusts inversely with Protected Reference, with no old 10%-300% cap.

3 · GROW

Team Performance records real network volume. Capacity rewards unlock by generation: 10% / 5% / 3% / 0.5% for Gen4-10.

4 · UPGRADE

Fill Upgrade Vault, satisfy directs and Team Performance, then upgrade manually. Vault returns to capacity and pre-upgrade remaining capacity gains +10%.

5 · WAR

Town+ automatically joins with 200 unclaimed EMP when eligible. Waiting Pool persists until 10+ teams. Test checks every 5 minutes.

6 · LIQUIDITY

USDT entry: 5% Developer / 20% Treasury / 75% Backstop. Market seller fee remains 0.5% Developer + 1% Backstop.

CREATE YOUR EMPIRE

V6.8 · Initial creation is USDT-only
3–20 characters · A–Z / a–z / 0–9 / underscore (_) only
100U creates a public Village. ≥1,000U may claim a Genesis slot if the referral tree has no Genesis.
GENESIS REMAINING25

Genesis starts directly at Kingdom, gets Founder +10% speed immediately, and activates the other Genesis benefits after 3 valid directs + 1,500U Team Performance.

ON-CHAIN EXCHANGE · EMP / USDT

EMPIRE MARKET

—
PROTECTED REFERENCE · USDT / EMP
BEST BID—
BEST ASK—
BACKSTOP—
CONFIRMED FILLS—
CHART SOURCEORDERFILLED
EMP / USDT K-LINE
Confirmed OrderFilled events only. No simulated candles.

TRADE EMP

Price-time priority · automatic matching
SELL execution fee: 1.5% of executed USDT · 0.5% Developer + 1% Backstop. Platform Backstop is fixed at 0.003000 U/EMP and limited by real reserve.

LIVE ORDER BOOK

Frozen tested matching engine · live V6.8 addresses · AUTO SYNC

SELL ORDERS

BUY ORDERS

FIVE ELEMENTS · AUTOMATIC ON-CHAIN WAR

EMPIRE WAR

32 EMPIRES · 1 GLORIOUS VICTORY

Town+ empires enter automatically from produced-but-unclaimed EMP. No manual registration button is required. The persistent waiting pool starts a real on-chain tournament when enough eligible empires are ready.

LIVE ON-CHAIN EVENT WAITING POOL
Persistent waiting pool · minimum 10 teams
WAITING POOL—
ENTRY FEE · AUTO200 EMP
NEXT BATTLE CHECK—Live on-chain schedule
ACTIVE EVENT—
PARTICIPANTS—
PRIZE POOL—
YOUR AUTO ENTRY CONNECT WALLET TO CHECK
Town+ · 200 EMP produced-but-unclaimed required (wallet EMP does not count) · platform Keeper performs the scan.
LIVE BATTLE · ON-CHAIN PAIR LIVE DATA
♛EMPIRE AWAITINGAutomatic enrollment
VS
◆EMPIRE BPOOLMinimum 10 teams
ROUNDREAL-TIME
MATCHON-CHAIN
MODEMAIN EVENT
PREVIOUS CHAMPION—
◆ METALbeats FIRE
♣ WOODbeats EARTH
💧 WATERbeats METAL
🔥 FIREbeats WOOD
▲ EARTHbeats WATER
Qualification if >32 · exactly 32 advance · test Main Event delay 5 min
WAR REWARD SETTLEMENT
Podium rewards are based on real finalized on-chain results. No frontend-generated winners or simulated rewards are used.
ON-CHAIN VERIFIED
PROMOTION · EMPIRE RECRUITMENT

INVITE ALLIES

Share your empire invite link or QR code. New players who create through your Empire Name are permanently bound to your referral tree on-chain.

QR SHAREREFERRAL TREEON-CHAIN BINDING
YOUR RECRUITMENT CARDCreate an Empire first.
No empire connected
SCAN TO JOIN YOUR EMPIRE

YOUR INVITE LINK

Copy or share this URL directly
A new player becomes permanently linked to your tree when the empire is created using this invite.

NETWORK SNAPSHOT

Live referral overview
VALID DIRECTS—
TEAM SIZE—
TEAM PERFORMANCE—

Team Performance counts real creation/expansion nominal USDT across the network. Generation Capacity is credited according to your unlocked rank depth.

SYSTEM DOCUMENTATION · LOCKED ECONOMY

ONCHAIN EMPIRE V6.8 RULEBOOK

This page summarizes the finalized Nile test rules: Genesis founder logic, rank upgrades, production capacity, WAR distribution, and the external resource hub prepared for future chain expansion.

V6.8 LOCKED RULES

Nile final test build

Genesis

25 slots. First creation ≥1,000U. One Genesis per referral tree. Starts at Kingdom. Founder +10% speed immediately; other Founder benefits activate at 3 valid directs +1,500U Team Performance.

Rank Upgrade

Town 3/1,500U/3,000 EMP Vault; City 5/3,000U/4,500; Kingdom 10/6,000U/7,500; Empire 15/10,000U/15,000; Supreme 20/30,000U/30,000; Eternal 25/100,000U/60,000.

Capacity

Self Base = real Node Size ×300. Team Generation reward uses nominal USDT: Gen1 10%, Gen2 5%, Gen3 3%, Gen4-10 0.5%. Deep pool is fixed 1% for Supreme/Eternal.

Upgrade Bonus

On upgrade, snapshot Remaining Capacity R, add +10% R, then return that rank’s Vault EMP into Lifetime Capacity. Vault is excluded from the same 10% snapshot.

WAR Pool

5% Developer / 10% Platform / 10% Active Genesis / 70% top three / 5% Carryover. Top-three split of total pool: 35% / 21% / 14%.

External Resources

Extension Hub is empty at launch. Kingdom+ only. Maximum external capacity: Kingdom 300k, Empire 500k, Supreme 1m, Eternal 2m. Future BNB/ETH/NFT/custom-chain resources can plug into modules.

Market

Price-time matching remains frozen. Seller fee 1.5% total: 0.5% Developer +1% Backstop. Protected Reference uses 25% new trade /75% prior reference with ±10% step limit on qualifying fills.

Backstop

0.003000 USDT net per EMP, limited by actual USDT reserve. Bought EMP returns directly to Core Ecosystem Pool.

USDT Entry

5% Developer /20% Treasury /75% Backstop. Treasury uses real Market BUY orders; it does not directly write the reference price.